//
//  SceneDelegate.swift
//  UlTableView-Programmatic
//
//  Created by jack on 2025/10/27.
//

import UIKit


import ReactiveSwift
class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?

//   let (signal, observer) = Signal<String, Never>.pipe()
    func scene(_ scene: UIScene,
               willConnectTo session: UISceneSession,
               options connectionOptions: UIScene.ConnectionOptions) {
       
        guard let windowScene = scene as? UIWindowScene else {
            return
        }

        let navController = UINavigationController(rootViewController: VideoListVC())
        navController.navigationBar.prefersLargeTitles = true

        self.window = UIWindow(windowScene: windowScene)
        self.window?.rootViewController = navController
        
        self.window?.makeKeyAndVisible()
     

//        observer.send(value: "Hello")
//        observer.send(value: "ReactiveSwift")
//        observer.sendCompleted()
    }

    
    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }

    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }


}

